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Systematic reuse is generally recognized as a key technology for improving software productivity and quality (Mili et al. 1995), possibly with a higher payoff than process improvement or process automation (Boehm 1993). In many cases object-oriented technology (OOT) is seen as an essential enabler for reuse (Kain 1994) while others argue that OOT alone does not guarantee successful reuse (Griss 1995).
Software reuse can take many different forms, from ad hoc to systematic; it can be based on composition or generation of code, and it can involve only code or all artifacts (Mili et al. 1995, Kruger 1992).The reuse community initially concentrated its research on technical issues, such as repositories, tools for the search and retrieval of reusable artifacts, and programming language support. As more experience became available from industrial studies, non-technical factors, such as organization, processes, business drivers and human involvement, appeared to be at least as important.
Factual evidence to support the impact of these factors is still scarce or contradictory (Frakes and Isoda 1995). The purpose of the work reported in this paper (carried out as part of ESPRIT/ESSI project 23960 Surprise) was to survey industrial projects for the introduction of reuse, and to analyze, compare and aggregate the survey data, in order to derive empirical evidence of key factors for success or failure
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