The severe bodily repercussions of violent video games are the first and most crucial reason they have a detrimental influence on children. Children spend most of their time playing violent video games and are unable to eat on time, resulting in malnutrition and other physical illnesses. Children and teens of today spend much of their time in school and on the television. Children spend over forty hours each week on average watching television and movies, listening to music, playing video games, and surfing the internet." (According to Jodi and Brad, 2009). If we go back in history, there have been numerous studies, discussions, and essays on this subject. According to them (Gentile, D. 2004). According to research, video games have harmful consequences on children's physical health, including obesity; video-induced seizures, postural, muscular, and skeletal abnormalities, and nerve compression are all frequent in youngsters.
The second argument is that violent video games damage children's minds. According to research, violent video games make youngsters habitual and take their attention away from their primary school courses, resulting in poor academic achievement. "The number of time students spends playing video games is inversely connected with their academic progress" (Gentile, D. 2004). On the other side, these violent video games teach youngsters obsessive language and aggressive conduct, disrupting a child's mental health. The content of a video game plays a vital part in the development of a kid's mind; if the material is excellent, it will assist the child in learning new abilities; if the content is not good, it will result in negative mental problems, as both may have a significant impact on the child's brain.
Video game stuff evaluations show that up to 89 per cent of games contain some violent content, and between 12 and 50 per cent of games involve substantial violent actions against the other game characters. "Carnagey, to be precise.
The third and last argument is that violent video games have been linked to psychological issues. To begin with, when a youngster plays these violent video games, they have less interaction with their family, which isolates the child psychosocially. Second, children adopt the characters in video games as role models, leading to aggressive conduct, obsessive language, and other behavioural issues. "Playing violent video games promotes aggressive behaviour in children, which leads to aggressive reactions, according to research. Studies demonstrate that playing violent video games increases aggressive behaviour in youngsters, leading to aggressive responses." (Parliamentary Science and Technology Office, 2012). Because early childhood is such a crucial phase of any kid's life, and everything a child learns during this time will carry over into their adult lives, any bad influence a child has during this time will also affect their adult lives. It is because of their age that youngsters are more susceptible to the long-term psychological effects of playing violent video games. "(Jodi & Brad, 2009)
Some parents believe that video games are beneficial to their children's lives. They improve their abilities. Others say that youngsters familiar with these video games are high achievers in school. Another argument is that parents allow their children to play video games to relieve stress and unwind. Children grow more autonomous and self-assured due to their activities, and parents may focus on their work in peace. Finally, many believe that it is important to educate their children about technology in this contemporary and technical age and those video games are the ideal approach to introduce and familiarise their children with technology.
Undoubtedly, there are many supporters of violent video games. Still, I would say that, first and foremost, there is little data to support the claim that the number of youngsters playing video games is increasing. Still, there is a wealth of research on the detrimental impacts of violent video games. The harmful influence of video games may be shown in various ways. (Schools, residences, and groups of friends) Secondly, Children imitate the character's conduct in the video and quarrel with their peers. Children who pay attention to what they see will be more likely to learn the behaviour in question (Jodi & Brad, 2009). Thirdly Parents are preoccupied with their jobs and are unconcerned with the content of video games, which causes youngsters to get into greater problems. Furthermore, studies show that violent video games have detrimental implications in children's lives, affecting their physical health and mental and emotional well-being.
In conclusion, violent video games are damaging to children in various ways. I believe it is critical to educate parents and children about the negative consequences of violent video games; second, parents should check the video game's content to protect their children from various negative consequences; third, the number of time children spend playing video games should be monitored. Third, it is critical to introduce technology to children at an acceptable age and appropriately so that it does not hurt them. So now is the moment to act and end the physical, mental, and emotional impacts of violent video games.
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